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Home » 2018 » January » 28 » Google gives developers more monetization options with Payment API, redesigned AdMob, and Play store ads
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Google gives developers more monetization options with Payment API, redesigned AdMob, and Play store ads





While Google’s Marketing Next conference is next week, the company had some developer-specific ads news to share at its I/O 2017 developer conference. It highlighted three improvements for developers: the Google Payment API, a redesigned AdMob, and App Attribution Partners.

Google has expanded its payment solutions with the Google Payment API, which lets merchants and developers give their users the option of paying with credit and debit cards saved to their Google Account. Payment options include a credit or a debit card previously saved via Android Pay, a payment card used to transact on the Play Store, and a form of payment stored via Chrome. Users can access these saved payment options in third-party apps and mobile sites, as well as in Google Assistant.

For users, the API means faster checkout, as they are more likely to use a saved credit card when they see the option to pay with Google on supported apps or sites. For developers, the API means faster checkout, more conversions, increased sales, and fewer abandoned carts.

Google has completely redesigned AdMob, which has paid over $3.5 billion in ad revenue to developers across 1 million apps on Android and iOS. Rebuilt from the ground up, AdMob has embraced Google’s Material Design on desktop and mobile. For example, it’s now easier to pick an app, check out its key metrics, and then take action to fine-tune its performance.

AdMob has also integrated Google Analytics for Firebase. Once you link your AdMob and Firebase accounts, you can access detailed ad revenue data and user insights like time spent in the app and in-app purchases.

Last year, Google shared that it had delivered over 2 billion app installs via ads. That number has now jumped to over 5 billion installs from ads. The company is also helping developers drive over 3 billion in-app events per quarter.

At I/O 2015, Google’s AdWords team announced Universal App Campaigns(UAC), which enable advertisers to reach consumers across Google Search, the AdMob network, the Google Display Network, YouTube, and Google Play, using a single campaign type. UAC uses Google’s machine learning technology to evaluate numerous signals in real time, but today the company is announcing improvements to make app promotion even more effective.

The company is introducing new ad placements on the home and app listing pages in Google Play. Available exclusively through UAC, these ad placements help developers reach users in “discovery mode” as they look for apps and games to download.

Google is also expanding Smart Bidding strategies in UAC to help developers acquire more high-value Android and iOS users. You can tailor bids to target cost per acquisition (CPA) or target return on ad spend (ROAS), with UAC delivering the right users based on your objectives: installs, events and, in the coming months, value.

Lastly, Google is introducing App Attribution Partners, a new program designed to integrate data from seven global companies right into AdWords. The companies involved are Adjust, Adways, AppsFlyer, Apsalar, CyberZ, Kochava, and Tune. If you rely on third-party measurement providers to measure the impact of ads, AdWords’ integration means consistent, reliable, and more granular data in the same place you review app metrics.

Ads still drive the larger majority of Google’s — ahem, Alphabet’s — revenue. Though these updates are largely iterative, they are still significant. You can expect more advertising news next week.

Read Google IO Stories Here

ProBeat: Google Chrome and Mozilla Firefox are bringing back the browser wars


This was a big week in browser news: Google launched Chrome 64 and Mozilla released Firefox 58 in the span of just over a day. But the timing isn’t what’s interesting (both browsers get new versions every six weeks or so) — except for the fact it coincided with Mosaic’s 25-year anniversary — it’s the significant additions and improvements that point to a bigger trend. The browsers wars are heating up again.

I pay close attention to browser updates. It’s a bit of an obsession of mine, but I do justify it, to anyone who will listen, by saying that browsers don’t get enough coverage relative to how much time we spend in them.


2018 will be about ads and performance

2018 is already looking like it will be much more eventful than the past few years. This is largely thanks to Google — unlike Microsoft, the company is not taking its lead in the browser market for granted. Google is doubling down on the user experience by focusing on ads and performance, an opportunity I’ve argued its competitors have completely missed.

Chrome got a stronger pop-up blocker this month, but that’s nothing compared to what has already been announced for 2018. Google’s browser will soon no longer autoplay content with soundtake on third-party software injections, and crack down on unwanted redirects. Oh, and a built-in ad blocker is coming next month.

And that’s just what Google has talked about publicly. There’s undoubtedly plenty in the pipeline that’s slated for release this year.


Meanwhile, Mozilla has released a major revamp of Firefox, dubbed Firefox Quantum. That was version 57, we’re already on 58, and there’s a lot more where that came from. The speed improvements are massive, and coupled with Tracking Protection, they blow Chrome out of the water.

Mozilla is finally back in business. I’m not at all saying Firefox will, or even can, unseat Chrome, but it’s finally worth taking into account again.

Apple and Microsoft are still big players in the browser space, but they continue to move very slowly. Nevertheless, Apple’s Intelligent Tracking Prevention push in Safari is worth … tracking, and Microsoft’s Continue on PC efforts show plenty of promise.


Mobile and beyond

I could be completely wrong that 2018 will be a pivotal year in the browser wars, and there’s nothing that gives me more pause than the state of mobile browsers. Because of the Android-iOS duopoly, there simply isn’t anywhere near as much innovation on phones and tablets as there could be. Add to that Apple’s requirement that all iOS browsers use WebKit/WKWebView and the general domination of Blink/Chromium on Android, and you’re left with a boring browser battle.

Former president of Microsoft’s Windows Division Steven Sinofsky put it best:


Yes, it’s great that Chrome’s aforementioned stronger pop-up blocker arrived not just on Windows, Mac, and Linux this week, but on Android as well. (The iOS version is often behind, so we’ll see where it lands in a few months.)

And yes, Mozilla should receive buckets of praise for its mobile endeavors given it’s the only one without an operating system of any kind. Firefox Focus is a brilliant offering on Android and iOS, to the point where I wonder if Firefox for Android and Firefox for iOS are worth the separate efforts.

But everything else I mentioned above is largely about the PC. And while that’s great for people like me who spend hours at a desktop and laptop all day, it’s simply no longer where the biggest impact lies.


Users want powerful extensions on mobile, for a start. Mozilla beat Google to the punch here, but that’s just the tip of the iceberg.

Users also want better communication between their computers and phones. Apple and Microsoft have a distinct advantage here, but neither are really blowing the rest out of the water.

And of course, users could always use significant speed improvements on mobile, where loading times can be particularly abysmal and where there are many more factors that can make an impact. Hopefully we don’t need to wait for 5G to move the needle.


If the browser wars keep heating up this year, they’ll hopefully trickle down to mobile soon enough. Extensions, syncing, and speed are all areas that deserve attention.

This browser geek can’t wait.

ProBeat is a column in which Emil rants about whatever crosses him that week.


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